Top 9 Software companies in Heilbronn, Baden-Wurttemberg, Germany
We reveal the movers and shakers of this industry, and what sets them apart from the rest.
Koonnect e-learning & HR Development is a fully functional and innovative web based knowledge platform that allows corporate clients manage integrated training programs in a friendly, customized and dynamic way and give trainees a productive learning experience and immediate access to relevant contents. Unlike competitive offerings, Koonnect is available anywhere and contents are easily set. Each trainee has an individual area with access to favorite and recommended courses, historical achievements, certification and relevant documentation among other features.
Atomize Spin is a software framework designed for fast-paced, constantly evolving, business field operations. IT team will be able to keep up with this change, rapidly delivering business value.
Void Software is custom software development company based in Leiria, Portugal, working with clients worldwide.
Logical Safety helps companies in the most high risk industries achieve safety excellence while boosting productivity and the bottom line with our advanced safety systems. Data is changing the way companies think about safety. With more of it than ever before, it offers a new potential to rethink how we protect our staff and businesses in the modern world. By connecting cutting edge-technology through the IoT we enable businesses to create adaptive safety systems able predict and prevent emergencies before they can occur. We strive everyday to build industry leading solutions to tackle your business’ safety challenges; helping you to keep staff healthy while proving the value of safety from the front line to the board room.
Sound Particles is a CGI-like software for Sound Design, capable of using particle systems to generate thousands of sounds in a virtual 3D world. Particle Systems are a common tool used in computer graphics and VFX to create fuzzy/shapeless objects like fire, rain, dust or smoke. Instead of animating all individual points (water drops, grains of dust or smoke), the user creates a particle system, an entity that is responsible for the creation and management of thousands of small objects. Sound Particles uses the same concept, but for audio: each particle represents a sound source (instead of a 3D object) and a virtual microphone captures the virtual sound of the particles (instead of the virtual CGI camera).